![]() ![]() Motion Tracking: Runway or Davinci Resolve- Inside Ae you'll have to get the "Lockdown Plugin" With Davinci it's great because you can work with proxies and the workflow is realistic, with Ae it is virtually impossible if you need to deliver material one day. Performance-wise, it feels comparable to my previous help out with your question about alternatives to Adobe or AE, it depends on what you need.ĤK Footage: Davinci Resolve or Blender. Currently, I'm using a Ryzen 9 7950x with an RTX 4080, 96GB of RAM and a 2TB M.2 drive dedicated solely for caching. This skepticism is based on the lack of stability I've observed with ProRes Raw in AE on Windows, as evidenced by numerous unresolved discussions over the years. ![]() I do wish Adobe would add ProRes hardware acceleration for CUDA in AE, but I'm not too hopeful. However, I did notice that AE seemed more stable on MacOS, probably owing to better support for ProRes and ProRes Raw. ![]() Regarding my experience, I haven't used Adobe After Effects on my M1 MAX Macbook Pro (with 32GB RAM, 1TB internal storage, and a 2TB external SSD for cache) since I built my PC a few months back. As for me, I'm still getting the hang of this Adobe community forum layout. They were discussing their setup, which includes an i7-7700 processor, 32 GB RAM, and a GTX 1060 6G, and how it benefits from quicksync hardware acceleration. Adobe advertises their programs as running on apple machines, though since AE22 there have been nonstop stability issues on apple platforms, and since AE2016, performance issues to clarify, my comment was directed at another user, not the original poster. Ironically, Apple sells their machines as a creator platform, and AE struggles on it. With slightly less respect, those graphs are intel CPU's, which have been a joke for efficiency and overheating since the 12000 series and he's using an M1, not an intel chip. and the addition of a built in GPU takes up some of the space that AE could use for CPU cores to render one more frame at the same time (not rendering the next frame faster, AE isn't multithreaded for consistent framerates, we don't need that, right?). Newer computers typically work better because they're stronger, but AE typically has very poor scaling with anything but processor speeds and single core transistor counts, in a time when we're getting more, smaller cores, stronger GPU's, and not much faster CPU's. All due respect, my computer is from 2017 and works better than his does. ![]()
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